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A man wearing a gaming headset slamming his head on a table in disappointment Deliris / Shutterstock

Valve waited 7 months to reveal the price of the Steam Machine — and its steep cost is a warning sign of things to come in consumer electronics

Valve on Monday finally put a price on its play for your living room, the Steam Machine, and if you were hoping it would compete with other living-room consoles in terms of price, well, prepare to be disappointed. The cube-shaped gaming PC starts at $1,049 for 512 GB of storage, the company announced; if you want 2 terabytes of storage, prepare to pay out $1,349 before tax. And if you want a bundle that includes the new Steam Controller, it starts at $1,128 for the entry-level storage. Wowza.

That sticker tells its own story when you line it up against the competition. A Nintendo Switch 2 runs about $450. A standard PlayStation 5 and an Xbox Series X each sit around $650 after recent increases. Even Sony's flagship PS5 Pro, at roughly $900, comes in under Valve's entry model. The Steam Machine isn't merely expensive for a console. It's the priciest mainstream living-room box on the market, and Valve waited seven months from its November 2025 reveal to say so.

A memory shortage is quietly repricing your electronics

When Valve unveiled the Steam Machine last November, it expected to share pricing within weeks. Then one critical component went vertical.

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"Our original goal for the price of Steam Machine is no longer viable," the company wrote, pointing to a global shortage of memory and storage chips that it said is affecting "hardware products everywhere."

So, here’s what’s going on, assuming you’re not well immersed in the world of consumer electronics. There’s this thing called DRAM, which is basically the working memory inside nearly every phone, laptop, and console. DRAM has become scarce and expensive because all the big companies working on AI are buying it in ridiculous volumes. Chipmakers like Samsung, SK Hynix, and Micron have redirected production toward high-bandwidth memory, the premium stuff that feeds AI data centers, and away from the commodity chips that go into consumer electronics like your laptop and gaming console. AI alone is on track to consume roughly a fifth of global DRAM output this year, according to industry researcher TrendForce. Contract prices jumped about 90% in the first quarter of 2026 and are forecast to climb another 60% in the second.

Gaming hardware is taking the hit across the board this year. Sony has raised PS5 prices twice in under a year, explicitly citing memory costs. Microsoft pushed the Xbox Series X to $650. Valve itself bumped the Steam Deck by nearly half. To be clear, this goes against a long-standing pattern where console prices have traditionally fallen as a generation matures, not gone up.

Why the warning extends beyond gaming

Experts expect the RAM shortage to keep pressing on phones, PCs, and storage drives well into next year, with meaningful new factory capacity unlikely before late 2027. Smartphone makers have already nudged flagship prices up, and PC manufacturers have watched memory and storage swell into a far larger share of what it costs to build a machine. The chips that train chatbots and the chips that run your console come off the same production lines, and right now the data centers are winning the bidding war. Even Apple isn’t immune; outgoing CEO Tim Cook said the company has to raise prices on its products as a response to the unfortunate trend.

For the Steam Machine, Valve said some parts it wanted were "altogether unavailable to purchase at any price," capping how many machines it can build at launch. To keep bots out, it's using a one-time randomized reservation system rather than first-come, first-served. Most buyers who sign up now likely won't see a unit until 2027.

"The prices we're sharing today reflect the state of the world for manufacturing," the company said.

Reservations open immediately and close June 25. The first units are set to ship June 30.

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Dave Smith Editor-in-Chief

Dave Smith is the VP of Content at Wise Publishing and Editor-in-Chief at Moneywise and Money.ca. His work has also been published in Fortune, Business Insider, Newsweek, ABC News, and USA Today.

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